Space Oddity’s Spore Blog

A blog dedicated to Will Wright’s Spore and related Science news.

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Entries from September 2008

Science and Photography

September 29th, 2008 · 1 Comment

Sometimes art and science come together in photography. The National Science Foundation holds an annual visualization challenge since 2003. Amongst this years’ winners this picture of a skin cancer cell:

The image is taken using a technique called “ion abrasion scanning electron microscopy”. This allows scientists to make 3d-images of objects as small as 30 nanometer […]

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Tags: Art · Biology

World of Goo

September 28th, 2008 · No Comments

For those of you who can’t let go of the “I-look-forward-to-that-game” feeling, here’s one that deserves your attention: World of Goo. It’ll come out for PC and Wii, in October/November. If you pre-order the game you get the first chapter of the game as a demo.

World of Goo Trailer 2by 2dboy

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Tags: Other games

Ask your Spore sound question

September 27th, 2008 · No Comments

Last week I linked here to an excellent article about Spore’s audio team, and for the real ins and outs there’s the developer talk video taken at IGDA. If, now that you most likely have played the game some, you have questions for the team, you can ask them now. Our Dutch EA Spore community […]

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Tags: Spore

Highly recommended

September 26th, 2008 · 1 Comment

Many of you will already have seen the wonderful Sporecast called “PC Gamer Sporecast” made Pentadact. It is featured by Maxis, if you haven’t looked at it yet, I recommend doing so. It has some amazing stuff in it, I am looking forward to encountering those things in my game!
A few examples:

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Tags: Fanstuff · Spore

Opportunity to Endeavour

September 26th, 2008 · No Comments

One of my favorite robots set out on an epic journey, Mars rover Opportunity is sent to a new Mars crater.
“We may not get there, but it is scientifically the right direction to go anyway,” said Steve Squyres of Cornell University, principal investigator for the science instruments on Opportunity and its twin rover, Spirit. […]

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Tags: Astronomy · Robots

Spore on Consoles?

September 26th, 2008 · No Comments

It is often said by Will Wright that Spore will extend “horizontally”, meaning we’ll be seeing Spore on other platforms than PCs, DS-es and phones. The easiest to imagine would be a version of Spore for the current-gen consoles: PS3, Xbox360 and Wii. Ever since February there are rumors that these are already in the […]

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Tags: Opinion · Spore

Spore news bits

September 24th, 2008 · No Comments

Spore related news bits from around the web today:
Spore dominates the US PC sales charts.
$5M Class action suit about Spore’s DRM.
NY1 has a short video interview with Will Wright about Spore.

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Tags: News · Spore

Space Junk

September 23rd, 2008 · 4 Comments

You might think judging by the title that this post is about me, and my habits in Spore… but it isn’t. I saw a post on Boing boing, one of my favorite websites, that reminded me of the fact that our, more or less frequent, visits to the space surrounding Earth have left physical reminders. […]

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Tags: Astronomy

RPS interviews Alex Hutchinson

September 22nd, 2008 · 2 Comments

Gaming site Rock, Paper, Shotgun published a very interesting interview with Alex Hutchinson today. He is a lead designer of Spore. Amongst many other things they talk about why it was so hard to implement “autosaves”:
Now that the horror of finishing the game and putting it in a box is passed, issues like these will […]

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Tags: Spore

Finding Spore objects

September 21st, 2008 · 3 Comments

One of the cool and truly unique things about Spore is the Sporepedia. And one that will undoubtedly will be evolving. The sheer size of the thing makes it a daunting task to roam it. One of the tools to structure all that data, are the Sporecasts. Each player can group objects into a set, […]

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Tags: Fanstuff · Me · Spore