Space Oddity’s Spore Blog

A blog dedicated to Will Wright’s Spore and related Science news.

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Entries from September 2007

Spore ready in the middle of next year?

September 30th, 2007 · No Comments

Listen to this interview with Ulf Johansen of EA (with German subtitles because it was taken during Game City in Austria).

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Tags: Spore

… and further out …

September 29th, 2007 · No Comments

Spore is about scales of size and time. People who have seen the GDC 2005 speech of Will Wright will recognize the quote.One scale the game will not reach, but does exist in reality is this one:

Clusters of Galaxies…
This is an illustration of NASA to show a string of Galaxies that was observed in the […]

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Tags: Astronomy

The other Menu

September 29th, 2007 · No Comments

We saw flowers in the User Interface of Spore earlier. Here’s a picture of the other side of that same menu. It’s a shame that CVG put their logo at that particular position, but you can still see that there’s the aggressive part of the interaction menu. They seem to have separated the actions that […]

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Tags: Spore

Innovation in Games

September 28th, 2007 · No Comments

As a Spore follower, I feel I have many reasons to, one of which being that Spore promises to be different. There’s a lot of talk in the games industry about the need for innovation. At the Independent Games Summit they helt a panel discussion about innovation in games. One of the panelists was Jenova […]

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Tags: Other games · Video

Flowers in the UI?

September 27th, 2007 · No Comments

As you might know, there’s a German magazine, PC Games that features Spore in it’s October 2007 issue. The magazine can be acquired digitally (as PDF) on the ‘net. From this issue comes the next picture:

OK, calm down! So they’re bunnies, big deal… Look at the following details, they are different from what we’ve […]

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Tags: Spore

The Gift of Creation

September 26th, 2007 · No Comments

Surfing the web yesterday, I found the following interview with Christian Scheuer from 2006. As you probably know, he’s worked as a concept artist of Spore.From the interview:
I imagine it’s great to work on a completely original game concept.Creating a new game from scratch is always fun because designers are involved in the writing process. […]

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Tags: Spore

Jupiter

September 26th, 2007 · No Comments

One of the beautiful real planets is Jupiter. Here’s an unusual view: a map of Jupiter from it’s south pole.

And a detailed view of the swirling clouds:

Pictures courtesy of NASA.

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Tags: Astronomy

More Terraforming

September 25th, 2007 · No Comments

By popular demand, I will show more of the Terraforming tool pictures that I have collected. These were taken from the 1UP interview that was done around E3 2006. The Spore bit is the last quarter of the video. You can find download versions here.
Remember folks, these are from one year ago, things might look […]

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Tags: Spore

3D printers

September 24th, 2007 · No Comments

We live in a time that 3D printers are a reality, and are even becoming a bit cheaper. What this has to do with Spore? Well, remember these?

What better purpose could we find…?

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Tags: Video

Terraforming Tools & Food Web

September 23rd, 2007 · No Comments

Today I went back and took another look at the TED video released in July. It shows footage of an earlier build of Spore but it looks at different stages. Here’s a view of the terraforming tools in the UFO (bottom left) and how the foodweb is presented (bottom right). Maybe it looks somewhat different […]

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Tags: Spore