Space Oddity’s Spore Blog

A blog dedicated to Will Wright’s Spore and related Science news.

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Entries from August 2007

Dress up to party!

August 31st, 2007 · No Comments

In the recent articles of the lucky journalists who got to play the game there’s talk of dressing your creatures up in preparation of diplomacy missions. But we’ve not seen pictures of it before. Amongst he new pictures, there’s one that shows it:

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Tags: Spore

Worms?

August 30th, 2007 · No Comments

This is what Kotaku reports today:
Everyone’s favorite soft-bodied invertebrates are getting launched into space from a Wii near you next Spring. Worms: A Space Oddity brings the classic franchise to the Wii with a whole new setting and a whole new look that abandons the time-tested drawn look for “a distinctive style inspired by […]

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Tags: Other games

Damaging gestures

August 30th, 2007 · No Comments

More from the GC 2007 gameplay video. Interactions between creatures differ, in Spore they are grouped into two distinct types: fight (indicated by a cross-hair) or “talk” (text balloons).
Within these types, there are distinct ways, depending on the parts used to create the creature. The UI suggest there are up to four for each.

This creature […]

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Tags: Spore

More creature editor details

August 30th, 2007 · No Comments

Taken from the SIGGRAPH Player-Driven Texturing:

In the rectangle you see the different part categories. Here’s an enlargement:

The categories appear to be:- Eyes- Mouths- Limbs (currently selected)- Feet- Details- Hands- Tails (?)- More details (?)

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Tags: Spore

Proto Planets

August 29th, 2007 · No Comments

At the SIGGRAPH conference Maxis talked about how to create spherical worlds and how they tried to make the concepts of Christian Scheurer into a game reality. The next two frames show how well they’ve succeeded.
Concept by Christian Scheurer:

And what the planet builder script can make:

This is purely the structure, actual colouring is added […]

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Tags: Art · Spore

More details from the Spore video

August 29th, 2007 · No Comments

There are more things to be noticed from the recent video. Here’s three details I’d like to show you, on one still I took.
Even though the Civ phase is kept relatively simple, there are still different projectiles moving at different speeds:

The city under attack has decorated city walls:

The last thing is more speculative: the hills, […]

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Tags: Spore

City building

August 28th, 2007 · No Comments

The nest still that I took from the GC2007 video shows some details about city building in Spore.

There seem to be 5 types of buildings:- a City Hall (of which you can have only one)- Homes- Gun Turrets- Mills- Religious/cultural
By the looks of it there are limits to the number of buildings, in the right […]

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Tags: Spore

The Editors

August 27th, 2007 · No Comments

Here is an overview of the editors in Spore as they appear in the GC 2007 video. Enjoy!
Tidepool:

Creature:

Building:

Vehicle:

UFO:

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Tags: Spore

Concept Planets

August 26th, 2007 · No Comments

Early on in the design of Spore, Maxis hired Cristian Schreurer to do some art work on creatures, flora etc. You can find a lot of those on his website: www.christianlorenzscheurer.com. I really urge you to take a look, its beautiful!
In the SIGGRAPH Spherical Worlds presentation three new planet sketches made by him were shown:
[…]

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Tags: Art · Spore

Flora

August 26th, 2007 · No Comments

In all of the Spore info that we’ve seen the flora aspect has gotten little attention. In pictures and demo’s there seem to be little variety within one planet, although the trees seem to differ between planets. Since one of the things I intend to do is make a botanical garden planet, I worried about […]

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Tags: Spore