Remember that Maxis classic simEarth? This year is its 25th anniversary. Lovelock, the scientist behind the Gaia hypothesis was an advisor to the developers of that game, and is been interviewed by Slate. You can read the interview and more about the game and Lovelock if you follow this link.
Entries Tagged as 'Maxoids'
March 30th, 2015 · No Comments
March 7th, 2015 · No Comments
Very sad news this week, Maxis as-we-know-it is closed by EA. EA will still support The Sims and Simcity, but the creative team based in Emeryville is being disbanded. It feels like the end of an era. Everybody who plays computer games will have played at least one of the games they made. Even more […]
February 3rd, 2015 · No Comments
The first new thing I would like to share with you is a beautiful IPad app made by
Chaim Gingold. Yes, the designer of the creature editor in Spore.
It is not really a game though, it is more of a book. “A science book for playful people” he calls it. A very pretty and interactive book, […]
June 4th, 2012 · No Comments
Maxis has released the firts gameplay trailer on E3 yesterday, here it is.
More news is that in a few weeks a facebook version will be available to play SimCity Social, under the slogan: “more city, less ville”. Hmm, I’m not so sure the world needs it. What do you guys think? Watch Lucy Bradshaw […]
May 30th, 2012 · No Comments
Next week the doors of the 2012 edition of the gaming event E3 will open. Maxis will be showing the first in-game footage of the new Simcity in a brand-new trailer. Also, the press conference about the game will be shown live in Spike’s E3 coverage.
May 17th, 2012 · No Comments
In this long interview Spore and Civilization designer Soren Johnson explains why he has left EA. Apparently he is now working for Zynga (best known for Farmville) designing and coding a new game, which he calls “a big departure for Zynga” and expects Civ players among the first to try it.
Soren Johnson: I’m afraid that […]
April 2nd, 2012 · No Comments
A month ago Maxis announced they are working on a new Sim City game running the new GlassBox simulation engine. In the last days some more interviews appeared on the ‘net, one of which contained the next quote:
Quigley says the main lessons learned from Spore were that an engaging simulation game needed to have a […]
March 8th, 2012 · 2 Comments
Maxoid Dan Moskowiz posted a recap of the GDC talk that was given yesterday and it includes the following video links showing what the GlassBox engine will be able to do. The videos come with the warning that the game art is not final!
Video 1: Core sim
Video 2: Economic loop
Video 3: Environmental
Video 4: Fire
March 7th, 2012 · No Comments
Yep, the new game by Maxis is SimCity allright! Here is the trailer and some insiders talk about what the game will allow you to do.
Oh, and here is the link to the official website
March 4th, 2012 · No Comments
Three guys of the Maxis studio will be talking at the 2012 GDC about the simulation engine that is built for the new game they will announce coming week. The talk by Ocean Quigly, Andrew Wilmott and Dan Moskowitz is described as follows:
Join EA and one of their world class development studios as they give […]